Game Info > Story
Damasca is a world rich in history, myth, and culture. A world where magic, fate, and reincarnation greatly impact the people's lives; a world where gods and daemons walk among warriors. But it is also a land of great turbulence, and war... divided not only by kingdom boundaries, but by ancient prejudices, as well. Its legends are colored with the blood of martyrs, the sweat of kings, the tears of gods. Follow us into the history of this planet, and its constant struggle for unity...

The Birth of Fate

As the world of Damasca was created from the fabric of the universe, so too were its gods born. Left behind by their parents, the high gods, these new dieties were to ward over the Damascan planet and all its creatures. Most important among this young generation were Tharkanan and Medravius: the Twin Gods of Fate. Growing together and emerging from the same celestial womb, it was their sole purpose to control the destinies of the gods in heaven and man on earth.

Tharkanan: Spinner of Fate for the gods. Medravius: Weaver of Fate for man. Through the guidance of these brothers, all life would be directed towards the future. Tharkanan remained in the heavens; Medravius, in human form, descended unto the earth. He lived with the mortals, learning their ways. But soon, deviant thoughts began to pervade his mind.

Rise of the Lotus

Medravius felt his brother's subtle shaping of the heavens was ineffective; a direct approach would accomplish much more. Using his godly powers, he endeavored to take over Damasca, and thus he created the Black Lotus army. Tharkanan, however, objected to this - such deep involvement in mortal affairs was unacceptable! Backed by Linkson, the God of Wisdom and Law, and Zaidyer, the God of Power and War, he barred Medravius from returning to the heavens, forcing him to live life as a mortal. Tharkanan became the head god, now handling his brother's duties as well as his own.

Medravius' powers were still strong, yet greatly diminished; undeterred by his brother's actions, he continued on with the Black Lotus, destroying the foundation of Damasca's one-world government. It was shattered into a group of clans, desperately struggling for survival in a crumbling world.

But the half-god knew that one day his physical body would die, and on this day he would come before his brother to face the ultimate punishment. To avoid this, he used magic to extend his lifespan - thus forfeiting the right to reincarnation that all mortals may be granted, and becoming a daemon. But since normal magic had no effect on Medravius, he had to find a higher source of mana with which he could sustain himself. To obtain this, he skillfully tricked Zaidyer and stole some of the god's power. Tharkanan knew that something must be done.

Lineage of the King

Tharkanan, as a god, could only guide the world of man indirectly. To solve matters, he decided to bestow upon himself a human form. Wielding the powers of fate and the heavens, he sealed Medravius away into a tomb upon the highest mountains in all Damasca. He knew he could not kill his brother, for they were bound together by their celestial blood; the obliteration of one would cause the obliteration of the other.

No creature has ever made a door that cannot be unlocked in some way, and the same was with Medravius' tomb. The eternal balance of the cosmos dictated that if he could be sealed away, so too could he possibly be released. So Tharkanan, reluctant to place the power needed to awaken Medravius into an easily manipulated artifact, infused the energy into the wild continent of Magrathea, and the spirits of all its inhabitants. Mostly sure that Medravius could never gain access to this, yet all the time cautious of his return, the chief god began to reincarnate himself into human bodies; in each life he watched vigilantly to make sure that Medravius would never interfere in human affairs again. And thus the line of great kings, all named Tharkane, were born into Damasca.

The Great Divide

For a time, the name of Medravius passed from the world, and the people of Damasca began to rebuild all that had been shattered by the force of the Black Lotus. They eventually halted the incessant warring between the scattered clans, and, brick-by-brick, attempted to reconstruct the one-world goverment they had known so long ago.

However, time had created gaps between the different groups of people; even as the one-world government was reforming, its newly-grown roots were already beginning to fester with corruption and dissidence. Seeing that only disaster lay ahead, a group of prominent politicians stepped forward, calling for the splitting of the one-world government into five different kingdoms. At first, the ideas of these separatist leaders - Tharkane Dynark and Celine Escarte II, Vendragone, Tritan, Sakiro Atropos, and Remus the Grim - were widely opposed. But as time passed, and the government's corruption came to light, the separatist movement became increasingly popular. Eventually the split occured, and the kingdoms of Kiyanda, Halkonas, Arnoth, Alkemia, and Ganiada were established by the separatist leaders, who took up rulerships of the kingdoms they had worked to found. But this great division was not without its own share of unrest....

The Great Wars

As would be expected, the separation into the five new kingdoms was not always a smooth transition. As the people of Damasca finally settled from their mass exoduses into their new homes, disputes between the nations began to arise. Mainly over border concerns and conflicting ideals, the neighborly squabbles quickly escalated; full-scale war erupted like the ancient volcanoes that had destroyed a continent during the time of the clans. The kingdoms formed an intricate web of alliances and enemies, simultaneously forming bonds of brotherhood with one nation and deep-running prejudices with another. Internal conflicts began to arise as well; a group of pacifist mages, led by Malus Vendragone, ceded from Alkemia and travelled to the continent of Magrathea, forming the Kingdom of Delthia.

As the wars between the kingdoms grew to a feverish pitch, the rulers of the kingdoms began to realize that something needed to be done. The loss of life already was far too much - action must be taken, or the land of Damasca would be plunged into an ocean of blood and hatred. The Great Wars, as they came to be called, must not be allowed to continue.

The Sage Lords

Each ruler in agreement that it was necessary to stop these destructive wars, they held a summit on the continent of Dureign. Unarmed and unescorted by guards, the leaders sat together and negotiated the peace of their respective nations. Kiyanda, Halkonas, Arnoth, Alkemia, Ganiada, and even the newly-formed Delthia laid aside their inhibitions and prejudices to lend their hands to a truce. Kingdom boundaries and trade settlements were also decided upon. Even though a triumphant day, the work of the rulers was not finished. Returning to their lands, they spread the word of the pact, halting legions of troops personally, ending years' worth of bloodshed. Prejudices still beat in the hearts of many people, but for the most part the end of these Wars were regarded as a victory for all. A large monument was built at the site of the summit, and thereafter the kingdom leaders came to be known as the Sage Lords - the saviors of the nations. The land of Damasca could finally return to peace.

A Departure

Consoled and encouraged by the calmness and stability that was returning to the kingdoms of Damasca, Tharkane Dynark, King of Kiyanda, decided it was time he departed from earth. He had grown far too addicted to living as a mortal - he had even married and fathered a child during the time of the Great Wars. Medravius had long since been sealed away, and showed no sign of returning; the Wars had just been ended, and all was settling again; his daughter was nearly grown. There was no longer reason for him to remain among the mortals of Damasca. Bidding his family goodbye and leaving Kiyanda in the capable hands of his partner-in-ruling, Celine Escarte II, he ascended to the heavens, again taking his seat as a full-fledged God of Fate.

The common people, though believing Tharkane to be the reincarnation of Tharkanan, never guessed that his disappearance was due to his return to his celestial throne to watch over them. Though one of their beloved Sage Lords had vanished, the people did not fret. The other Sage Lords were still in the world, and they would soon see that Tharkane would not leave them without protection...

An Arrival

Tharkanan, returning to the heavens, realized that even though Damasca appeared to be peaceful, danger could resurface at any time. So he sent part of Zaidyer, God of Power and War, to live on the earth as a mortal. And thus Dartan Zaidyer became the first agent of the gods to inhabit Damasca.

After a few years, conflict again broke out between Arnoth and its old Great Wars rival, Alkemia. Hatreds born in the Wars ran deeply in these two kingdoms, and try as the other nations might, they could not convince the two countries to negotiate. Reluctant to set in motion another Great War, the other kingdoms were forced to watch, immobile, as Arnoth's brutal warriors smashed apart the magical Alkemian state. Exiled from Dureign, the Alkemians sailed the world, looking for a new home to colonize, and eventually discovered the continent of Dachtura.

The Alkemians settled there, but soon came into contact with the native Dachturans, who formed an ancient nation called Keldor. It had existed on its own, forgotten by the rest of Damasca, since the days of Medravius's Black Lotus Army. The Keldarii, eager to protect their continent and sovereignty, soon reached out into the world beyond and entered the circle of Damascan kingdoms.

Unbeknownst to Tharkanan and Zaidyer, an agent of the gods had arrived in Dachtura long ago, in the form of the Emerald clan that protected the Keldarii kings. Linkson, God of Wisdom and Law, had watched over this land while the two other gods had turned their heads away, occupied with Medravius.

A Will to Change

After a few years, the kingdoms' affairs finally settled, and a long era of peace began, which people termed "The Golden Age" of the kingdoms. There were no major wars; only a few minor conflicts here and there. For the most part, times were tranquil, and the people of Damasca were generally happy. Trade prospered, and anyone could traverse the world with little fear of being accosted by enemies.

There were, however, a small group of people who were unhappy with the way the world was run. Still upset over the split of the kingdoms, even after these many, many years, older generations of their family had passed down to them a sense of resentfulness concerning the division of Damasca. One such man, a magician by the name of Trunker, was discontent with the world. He saw problems everywhere - if only he could solve them! To him, the Golden Age was a "Gilded Age" - golden only on the outside. Rotting within, the people in his region of Damasca were impoverished, and did not share in the wealth of the rest of the world. Eager to help his kin, he trained intensely in his family's traditional but underground profession - necromancy. Using his ability and power, he rose to the highest position in his village. But it was not enough. He could still do nothing to help his people.

He searched through legends and myths, seeking anything that might help him revolutionize the world in which he lived. And finally he found the answer - but it would take all his strength and power as a magician. He gave himself over to daemonification then, determined not to be reborn into a new life in a still-horrible world, determined to advance his skill enough to bring about change to Damasca.

The Holocaust

The years rolled by, lifetimes passing and coming again, as Trunker diligently worked to increase his power. Finally - one day - it was enough. He would do the unthinkable... he would call forth Medravius. Once a God of Fate, Trunker was sure Medravius would use his power to shape the world. Eager to help the condition of his people, and to stand beside a god in glory, Trunker communicated with Medravius telepathically. The half-god told the necromancer how to release him, and Trunker, using his skills in sorcery, channeled Medravius's spirit into his own body.

The force of so much power - the power of a fallen god and of a necromancer - gathered together was enough to cause a disaster. A large explosion rocked the continent of Magrathea, levelling its forests, shoving away large pieces of its land into the ocean, and utterly destroying much of its flora and fauna - and human population, as well. Released from their physical bodies by death, the spirits of the dead were freed - and so was the energy needed to fully release Medravius. Indeed, there was no door which could never be unlocked - and this one had just been opened.

The few survivors of the explosion, sensing the great force to come, gathered up what was left of their lives and fled to the far corners of Damasca. Word soon spread across the kingdoms about the Holocaust of Magrathea.