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Stuck on a corner
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Rai Seiko
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Post Posted: Thu May 01, 2003 3:13 am    Post subject:  Stuck on a corner
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Well, not much to actually say, the topic name pretty much explains it, whenever I log on I get stuck on a corner and lag reaches up to 500+.

Any idea?
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Lucreto
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Post Posted: Thu May 01, 2003 4:27 am    Post subject:  
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That happened to me once unsure kinda werid couldn't move and kept making me go to the top corner.
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Bowlich
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Post Posted: Thu May 01, 2003 4:27 am    Post subject:  
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yup... same here... happened once on ant's server.
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Diaftau
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Post Posted: Thu May 01, 2003 8:30 am    Post subject:  
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Wait.. Made you go up to the top-left corner?

And you're all running 6003? The reason for my confusion is that in 6003, the server doesn't force the player character around, so hmm.. If you are running 6003, and it persists, get me some more info -

Like, does it happen immediately, or at some point whilst playing?

Can you make it happen? (Move in a certain way etc)

Is it just you, or do all connected players end up in a corner?
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Bowlich
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Post Posted: Fri May 02, 2003 3:40 am    Post subject:  
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As soon as you connect it just puts you up inthe corner and won't let you leave it...
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AvPPoW
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Post Posted: Fri May 02, 2003 6:36 am    Post subject:  
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sometimes (re: often) when I connect the client doesnt generate the ent at all. I have to keep trying
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Diaftau
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Post Posted: Fri May 02, 2003 6:42 am    Post subject:  
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Ok. AvP - that problem was due to the program not being able to safely post the "Add Entity" message into it's message queue - if you looked in the log, there would probably be a warning about a "mutex lock failed" or "couldn't safely lock mutex". You can compensate for this, by opening the configuration, and where it says:

MutexWaitDelay = 1000;

make it:

MutexWaitDelay = "-1";

That'll make it wait forever for the lock, and will guarantee that the messages get posted. (At the risk of it hanging, if a problem occured).

This problem won't ever occur in 6004, as I've removed all multithreading. It will make it more stable, although latency will increase by anything from 8ms -> 40ms, depending on your frame rate.

Bowlich; it's possible that the same problem is accountable for what you're experiencing, though I'm not entirely sure. Rai, Bowlich, does it happen every time you log onto a server?
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Post Posted: Fri May 02, 2003 6:50 am    Post subject:  
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err, it still does it. Less often now tho it seems
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Diaftau
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Post Posted: Fri May 02, 2003 6:56 am    Post subject:  
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Errr ok. Well, it won't happen in 6004.
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Post Posted: Fri May 02, 2003 6:59 am    Post subject:  
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Diaftau wrote:
Errr ok. Well, it won't happen in 6004.


btw diaf



Damasca DOES NOT HANDLE RESIZING, I resized thru config and it did not extend the playable area like you claimed
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Diaftau
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Post Posted: Fri May 02, 2003 7:04 am    Post subject:  
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Hmm..

*Looks at code*.

Ooops. That'll teach me for hacking in the clip rect. Ok, yeah, it's a bug. It would handle resizing, if I'd done it properly, and not just hacked it in wink.

Thanks for pointing it out. Even though with resizing you're still going to be subject to character "popping".
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Post Posted: Fri May 02, 2003 7:04 am    Post subject:  
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I can go right and walk into the blue and it stays blue. If I go down the level extends little by little
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Diaftau
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Post Posted: Fri May 02, 2003 7:05 am    Post subject:  
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(Note that I already replied)
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Post Posted: Fri May 02, 2003 7:07 am    Post subject:  
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Diaftau wrote:
(Note that I already replied)


I know tongue I was typing when you did
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Post Posted: Fri May 02, 2003 5:25 pm    Post subject:  
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Lucreto wrote:
That happened to me once unsure kinda werid couldn't move and kept making me go to the top corner.


Maybe you were being bad and needed a time out
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